Tim
Rework of my Tim Roth model. Started sculpting in Mudbox, then unwrapped the lowest iteration in 3dsmax. Textured in Photoshop and rendered in Mental Ray. Hair with max hair and fur. Using mental ray sss skin and compositing in After Effects.


Tags: 2009, 3d, actor, character, portrait, tim roth
This entry was posted
on Saturday, October 17th, 2009 at 5:10 pm and is filed under 3d.
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