Rework of my Tim Roth model. Started sculpting in Mudbox, then unwrapped the lowest iteration in 3dsmax. Textured in Photoshop and rendered in Mental Ray. Hair with max hair and fur. Using mental ray sss skin and compositing in After Effects.
Tim
October 17th, 2009AS3.0 mp3 player
September 29th, 2009I decided to make a new actionscript 3.0 mp3 player (since the old one was AS2.0 and a lot heavier 60kb), I tried to keep it as simple as possible without fancy animation except maybe for the spectrum at the bottom right corner. It’s 20kb and features:
- XML playlist with direct selection
- playlist scrolling position by clicking directly on the scrollbar (instead of using the slider)
- mouse wheel use to scroll playlist (oddly not working here maybe cause of the flash embed)
- play from position when clicking on the time bar
- preloading bar showing on the time bar
- volume adjustement
- mute on/off
- play/pause/previous/next buttons
- small spectrum
Changing the appearance is really simple and takes few minutes to setup (once graphics and main design are done of course) by modifying/editing movieclips on stage. Have a look at the popup mp3player version which keeps the same graphics but with a wider interface.
Kick Off Sequence
September 25th, 2009
This was a little test to see how fast I could make a simple kick off sequence with cheats/tricks and get a decent result.
The background stadium is a picture, I added confetti particles falling in front of the crowd to give some life to the background. I also made some photo camera flashes flashing randomly into the crowd. The whole background has a strong depth of field to keep the viewer’s attention on the grass and the kick off part.
The grass was made with a displacement map on a plane and the part that was the most time consuming of this little sequence was modeling the ball ( I though it was really easier ). Then I finally added a photo of a real football player leg and animated it to realize the kick off animation.
The whole sequence took approximately 3 hours to be realized from the start to the final compositing.
Here is the final video:
Camera Mapping – Building replacement
September 25th, 2009
This is a small experiment with camera mapping technique. Starting with a high resolution photo, I edited the building I wanted to replace and clone stamped over it to take most of it out of the picture.
I then matched the camera angle and recreated the whole scene with basic meshes to finally use camera mapping to project the photo on top of it. Finally I made a new building which I rendered and used compositing for color correction to make it blend with the original photo.
For the camera motion I shot a scene outside with my hand-held camera so I could track it and get a more realistic looking movement, I did the final walking motion with some manual animation keys in a 3d software.
Here is the final video:
NES Quest – The 8Bit Journey
September 24th, 2009The hero lent his NES to his cousins, unfortunately for him they brought it back ruined. In a great desperation, he decide to fix it no matter what it takes, and his journey begins.

Note: This is a free point and click adventure game I did with my best buddy LIAPIS “Yolt1″ Manolis, for more info visit the official Nes Quest website.




RSS Entries