A friend of mine told me about Sculptris and I have to admit I was and am still amazed about it. This is my first real attempt, the interface is so intuitive and easy to use, and the dynamic tessellation is fantastic. No more need to subD everything and end with an incredibly high poly mesh, you have total control over the poly amount on your mesh where you want details and you can optimize it afterward. I really suggest people to try it.
So this is my first real attempt at it, it took me about 40mn to have the sculpt done from a plane while I was trying and learning brushes and shortcuts.
And an early screen grab from Sculptris:
Thanks to my friend Manos for his great inputs on the facial expression.




This was a little test to see how fast I could make a simple kick off sequence with cheats/tricks and get a decent result.
This is a small experiment with camera mapping technique. Starting with a high resolution photo, I edited the building I wanted to replace and clone stamped over it to take most of it out of the picture.
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