Posts Tagged ‘character’

Repulsion

Tuesday, August 24th, 2010

A friend of mine told me about Sculptris and I have to admit I was and am still amazed about it. This is my first real attempt, the interface is so intuitive and easy to use, and the dynamic tessellation is fantastic. No more need to subD everything and end with an incredibly high poly mesh, you have total control over the poly amount on your mesh where you want details and you can optimize it afterward. I really suggest people to try it.

So this is my first real attempt at it, it took me about 40mn to have the sculpt done from a plane while I was trying and learning brushes and shortcuts.

And an early screen grab from Sculptris:

Thanks to my friend Manos for his great inputs on the facial expression.

Tim

Saturday, October 17th, 2009

Rework of my Tim Roth model. Started sculpting in Mudbox, then unwrapped the lowest iteration in 3dsmax. Textured in Photoshop and rendered in Mental Ray. Hair with max hair and fur. Using mental ray sss skin and compositing in After Effects.

Tim

Occlusion