Posts Tagged ‘compositing’

Kick Off Sequence

Friday, September 25th, 2009

This was a little test to see how fast I could make a simple kick off sequence with cheats/tricks and get a decent result.

The background stadium is a picture, I added confetti particles falling in front of the crowd to give some life to the background. I also made some photo camera flashes flashing randomly into the crowd. The whole background has a strong depth of field to keep the viewer’s attention on the grass and the kick off part.

The grass was made with a displacement map on a plane and the part that was the most time consuming of this little sequence was modeling the ball ( I though it was really easier ). Then I finally added a photo of a real football player leg and animated it to realize the kick off animation.

The whole sequence took approximately 3 hours to be realized from the start to the final compositing.

Here is the final video:

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Camera Mapping – Building replacement

Friday, September 25th, 2009

This is a small experiment with camera mapping technique. Starting with a high resolution photo, I edited the building I wanted to replace and clone stamped over it to take most of it out of the picture.

I then matched the camera angle and recreated the whole scene with basic meshes to finally use camera mapping to project the photo on top of it. Finally I made a new building which I rendered and used compositing for color correction to make it blend with the original photo.

For the camera motion I shot a scene outside with my hand-held camera so I could track it and get a more realistic looking movement, I did the final walking motion with some manual animation keys in a 3d software.

Here is the final video:

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